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  RapidPrototyping  

You May Fire When Ready 

Published: Windows App Store 
Fall 2013

 

Role:                                       Programmer

Plaform:                               Unity3D

Scripting:                             C#

Team:                                    5

Development Time:       4 weeks

Genre:                                   Puzzle Game

 

Description: A puzzle game where you as a player have to use mirrors, lens and lazers to find and destroy target planet.

Responsibilities: Game Programming. Develop levels in Unity.

 

Cloner 

SIngle Player Co-Op 
Fall 2013

 

Role:                                       Programmer / Game Designer

Plaform:                               Unity3D

Scripting:                             C#

Team:                                    5

Development Time:       4 weeks

Genre:                                   Puzzle Game

 

Implemented animation for the player character movement

Other Responsibilities: Lead design/brainstorm meetings. Develop levels in Unity. Implemented animation for the player character movement.

Description: A 2.5D puzzle platformer, with an ability for the player character to clone himself and use the clone to help solve the puzzle. Player gets to enter a cloning machine to clone himself and re-spawn to a start spot and do exactly the same as what the original did before being cloned. Player can use this ability to time himself and solve the puzzle like if he were helped by a co-op second player.

 

Chicken Crush 

Iteration on Frogger 
Fall 2013

 

Role:                                       Programmer / Game Designer

Plaform:                               HTML5

Scripting:                             JavaScript

Team:                                    5

Development Time:       2 weeks

Genre:                                   Arcade Game

 

Description: A split screen multiplayer game of two chickens surviving the traffic in a highway lane. The theme of the project was to rebuild any 1980’s arcade video game using HTML5, and make it better by reiterating on one or more of its mechanics. 

Responsibilities: Programmer and Game Designer - PowerUp implementation (Watch the "Bear Mode").

The Nocturns 

A Sleep Walking Game 
Fall 2013

 

Role:                                       Programmer / Level Designer

SDK:                                        MOAI SDK

Scripting:                             Lua

Team:                                     4

Development Time:       4 weeks

Genre:                                   Force Side Scroller

 

Description: As a part of Rapid Prototyping, developed a side-scroller game using Moai SDK, where the character is unconditionally sleep walking in a construction site and the player has to manipulate the environment to remove the obstacles and save him from falling or waking up.

Responsibilities: Designed levels and parallax effect for the game.

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