Vinod Madigeri
Programmer


RapidPrototyping

You May Fire When Ready
Published: Windows App Store
Fall 2013
Role: Programmer
Plaform: Unity3D
Scripting: C#
Team: 5
Development Time: 4 weeks
Genre: Puzzle Game
Description: A puzzle game where you as a player have to use mirrors, lens and lazers to find and destroy target planet.
Responsibilities: Game Programming. Develop levels in Unity.
Cloner
SIngle Player Co-Op
Fall 2013
Role: Programmer / Game Designer
Plaform: Unity3D
Scripting: C#
Team: 5
Development Time: 4 weeks
Genre: Puzzle Game



Implemented animation for the player character movement
Other Responsibilities: Lead design/brainstorm meetings. Develop levels in Unity. Implemented animation for the player character movement.
Description: A 2.5D puzzle platformer, with an ability for the player character to clone himself and use the clone to help solve the puzzle. Player gets to enter a cloning machine to clone himself and re-spawn to a start spot and do exactly the same as what the original did before being cloned. Player can use this ability to time himself and solve the puzzle like if he were helped by a co-op second player.

Chicken Crush
Iteration on Frogger
Fall 2013
Role: Programmer / Game Designer
Plaform: HTML5
Scripting: JavaScript
Team: 5
Development Time: 2 weeks
Genre: Arcade Game
Description: A split screen multiplayer game of two chickens surviving the traffic in a highway lane. The theme of the project was to rebuild any 1980’s arcade video game using HTML5, and make it better by reiterating on one or more of its mechanics.
Responsibilities: Programmer and Game Designer - PowerUp implementation (Watch the "Bear Mode").
The Nocturns
A Sleep Walking Game
Fall 2013
Role: Programmer / Level Designer
SDK: MOAI SDK
Scripting: Lua
Team: 4
Development Time: 4 weeks
Genre: Force Side Scroller

Description: As a part of Rapid Prototyping, developed a side-scroller game using Moai SDK, where the character is unconditionally sleep walking in a construction site and the player has to manipulate the environment to remove the obstacles and save him from falling or waking up.
Responsibilities: Designed levels and parallax effect for the game.