![Flappy Bird clone ! [Using my own C++ Game Engine]](https://static.wixstatic.com/media/5ab37f_6f5eaa61ba744460bf8bbc86ef50cc47.png/v1/fill/w_332,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/5ab37f_6f5eaa61ba744460bf8bbc86ef50cc47.webp)
![Flappy Bird clone ! [Using my own C++ Game Engine]](https://static.wixstatic.com/media/5ab37f_6f5eaa61ba744460bf8bbc86ef50cc47.png/v1/fill/w_319,h_240,fp_0.50_0.50,q_95,enc_avif,quality_auto/5ab37f_6f5eaa61ba744460bf8bbc86ef50cc47.webp)
Flappy Bird clone ! [Using my own C++ Game Engine]
Flappy Bird! Controls: Easiest controls ever, one button “Space Bar”, and the hardest game ever. UI Element: Player score and Restart...
Genetic Algorithm Tank AI
1. Created a "Tanks collects the mines" game. a. Player control the tank using independent 'left tread' and 'right tread' controls. ...
6x6 Tic-Tac-Toe
1. Created a game of 6x6 tic-tac-toe, with each line of 4 X's or O's scoring a point until every space is filled. Select "6 x 6 Draw 1...


Behavior Trees - Capture the Flag Demo with one Human Player
Made a 4 vs 4 game of "Capture the flag" using Behavior Trees. Picked one AI entity, printing his behavior tree status changes. ...


2D Sprite and Atlas
Purpose: The assignment was to Add sprite and atlas support in the engine. Final Output: Sprite is a two-dimensional image / flat images...