Loading Capture the Flag map from an FBX File using MayaExporter
- itzvnodm
- Jan 23, 2015
- 1 min read
Controls:
Move Camera: W, A, S, D
Rotate Camera: Q, E
Loaded a CTF map into the engine:
Did not have to modify anything in the Engine to load the fbx.
Grouped meshes based on materials in Maya and did an export selection to get single mesh file.
Mapped each mesh file with corresponding material.
Loaded the normal and specular maps too.
Had to change near plane from 0.1 to 10.
Fly Camera Creation:
Had to modify some of the rotation handling in the engine to support camera rotation.
Fixed a bug with velocity of Actor.
DEMO:
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